Animation Concepts 103 - Character Walk Cycles

Animation Concepts 103 - Character Walk Cycles

by ASK Video
4.9 Β· 4,369 ratings
13.99 USD Download from Mac App Store
v2.0.2 Β· Updated 1 month ago Β· 97.57 Mb Β· Released May 2015

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Animation Concepts 103 - Character Walk Cycles

About Animation Concepts 103 - Character Walk Cycles

So how do you make a character look like she’s walking? Well, Siobhan Twomey shows you how! In this course, she breaks down the mechanics of walking into its component parts and then, β€œstep-by-step” put’s them all together to create the illusion of ambulatory motion. First up is a study of what happens when you take a step… the physics of bipedal motion. You learn different types of walking variations and how to manipulate your characters physical characteristics to enhance the authenticity of each variation. You also learn how to create realistic overlap and secondary action. Finally, you see the importance of backgrounds and sound to push the walking illusion closer to reality. So whether youre creating animations for games, features or fun, by the time you complete this course your characters will be ready to run, ramble, promenade and wander through their virtual worlds! Table of Contents: 1. Introduction 2. Software for this Course 3. Using the Files 4. What Happens When You Take a Step 5. The Key Frames 6. Taking the Next Step 7. Principles at Work in a Walk Cycle 8. Overlap & Secondary Action 9. Key Frames of a Front Walk 10. Types of Walks 11. Animating a Run 12. Cycling a Walk 13. Working with Symbols 14. Creating Key Poses 15. Inbetweens 16. Adding Adjustments 17. Adding a Background & Sound 18. Conclusion